Adaptive Interfaces for People with Special Needs

نویسندگان

  • Pablo Llinás
  • Germán Montoro
  • Manuel García-Herranz
  • Pablo A. Haya
  • Xavier Alamán
چکیده

This paper covers those aspects of modern interfaces which expand and enhance the way in which people interact with computers, like multi-touch table systems, presence-detection led displays and interactive virtualized real-life environments. It elaborates on how disabled or conditioned people take great advantage of natural interaction as interfaces adapt to their needs; interfaces which can be focused towards memory, cognitive or physical deficiencies. Applications size-up to serve specific users with customized tools and options, and are aware while taking into account the state and situation of the individual. 1 Disappearing Interfaces Ubiquitous computing [1] represents an actual view of what information technologies may very well transform into in a near future. As interfaces fade into the background, taking part in our every move without us noticing, new ways of interaction soar to give power to the users where and when they need it. Natural interaction enables infinite possibilities and fills in the gaps for those with special needs. In an environment of passive–intelligent computing no one is left behind and personal limits can be easily forgotten. 1.1 The Necessity of Ubiquity In classic terms, an interface is a point of connection between humans and machines, located in a specific place from which people can communicate with a computerized system in order to get things done. This traditional concept may be already outdated, and as technology changes we are beginning to discover new definitions for interfaces. First of all, an interface should not be thought of as a “place” in which to work at, but as an inherited capacity that we have to communicate with the system. It should not depend on where we are or what specific task we want to achieve. This concept of the system instead of a computer evolves from the fact that the average number of computers in a room keeps steadily increasing and, in order to maintain an environment of ubiquitous computing, will augment until we reach a point in which hundreds of computers will come to be “invisible to common awareness. People will use them unconsciously to accomplish everyday tasks” [2]. 1.2 Transparency and Intuition The whole point of having disappearing interfaces [3] in ubiquitous computing is not for people to change their lifestyle into constantly giving feedback to every machine which surrounds them, but rather quite the opposite. It is the system, through it’s multiple sensors and communications, who “knows” what’s happening in the environment under which it operates. It would be logical to think that there is a great deal of changes to be made in the way computers behave and organize in order for this to happen, but we would be wrong. Even though it is the computers which need to enter the human world and not the opposite, the main adaptation needed for the disappearance of interfaces needs to take part in human psychology. People should not need to change their lifestyle in an abrupt manner in order to be integrated into the system, and the best way they could help with the transition is to demand things to stay as close to traditional as possible, in a functional way. This means that their presence should alter and create sufficient input for the system without adding new routines in order to achieve tasks that they normally expect to do. Lets imagine a man of advanced age at home. His condition would have required the assistance of a nursemaid in order to achieve certain tasks, but his house equips a complete set of sensor mechanisms and computers setup to help him in what he may need. For example, he may need to be reminded to get his keys and turn off the lights when going for a walk. The system, when alerted by the main door being opened, will do a quick check on lights and key-hanger status, and play an acoustic signal so that the man is notified on remaining tasks before exiting. On hearing this signal (which may consist of a voice message), the man will effectively have been reminded to turn off the lights and get his keys. His intuitive actions did not differ from those made in case his house had not been equipped with the intelligent system but, even so, they were correctly acquired by the sensors and the adequate signal was processed and sent to him. Not only did the system detect the problematic situation, but it also would have noticed when this situation was resolved. 2 Appearing Interfaces Once disappearing interfaces have been embraced, and we no longer need to adapt our routine to work with computerized systems, a new milestone arises. Passive computing will belong to the past, but we will still need to work on tasks which require powerful and complex tools. High definition displays with multiple software applications are indispensable for most activities, so what is the ultimate gadget for this moment in time, when interfaces as we know them today have lost all sense? To answer this question we must first examine the spotlight of the emerging interfaces. They are focused on availability, intuitiveness and scalability. We need an always-ready, easy to use and non-centralized interface. But it is not one unique gadget what will cover these requirements, as this would defeat the purpose of ubiquitous computing; but rather a collection of interfaces, each connected to the system, which offer specific functionality for each type of task. 2.1 Proximity-Sensing Led Displays At AmILab (Ambient Intelligence Laboratory of the Universidad Autónoma de Madrid) we’re researching and developing a new kind of led display that fit’s perfectly with the disappearing interface concept. It consists on a matrix of light-emitting and sensing led diodes which can expand to cover large areas like walls or tables. The main function of this type of display is to present valuable information where it is needed. This kind of low-cost and low-definition interface is perfect for integration under unused surfaces which surround us. While not active, these walls and tables are indistinguishable from those we use today, but when an alert pops-up, we’re instantly notified with a text or graphic message up front. The goal of this type of interface is to provide a notification and information workspace with minimal interaction. A simple example would be a programed reminder to take a pill. At each specified time, a quote with the name/color and number to take will appear before us, and a simple touch of an “OK” button (also drawn on the display) would notify the system of our acknowledgement. The user’s understanding of the underlying technology is not necessary, and no special manipulation instructions are mandatory in order to operate and take advantage of this display. 2.2 Multi-Touch Table Interfaces Another gadget which represents future interfaces is the multi-touch table. This advanced interface, which we are also developing at Amilab, consists of a high resolution display, capable of rendering anything we can get from a modern display; a tactile and fiducial sensing mechanism which captures interacting 1 Fiducial: A small special figure, with an unique ID, drawn on objects which can be placed on the table. elements in any given time [4]; and a central processing unit integrated into the table, and merged into the global system. We could imagine this type of interface as a classic computer with a touchinput display, but the possibilities available are far more powerful and should not be confused. The most important difference is the integration of the multi-touch table inside the intelligent environment system. It’s functionality is not given by the contents of the integrated CPU, but by the information about people and personal preferences that it can obtain from the main system, and which will be used to offer each user the functionality he or she may want. Interaction Interaction comes from using hands and objects which we place on the table, and move around to manipulate the interface. Due to the technology used to capture interacting items, multiple people can use the table simultaneously without waiting their turn; thus we obtain the multi-touch capability. From the perspective of people with reduced mobility, there’s a drastic trim on the precision and complexity of actions needed to use the interface. Gestures made with hands will include actions like tapping, dragging, pressing, resizing (by joining or separating two fingers), etc. . . and even customized ones. Intuition is also an important topic in this subject, as learning can suppose a severe handicap for people with memory limitations such as those who suffer of Alzheimer’s disease. If the gestures used equate those for manipulating physical objects, no new concepts need to be learned. For this to happen, the visual interface must be built in such a way that it’s usage can be fully accessible through such gestures. Visual Interface The visual interface itself plays an important role in the success of the multi-touch table. It is designed so that manipulating and navigating through menus is direct and intuitive, minimizing the time spent learning how to use it. The aesthetics will take in mind gestures, combinations and precision of finger actions so that no task is too complex and no screen too bloated, reaching the sweet spot between simplicity and functionality. New design rules come up when focusing on gesture interaction. Things like important information being hidden under the hand when dragging a slider must be taken into account [5]. Even human anatomy is vital for calculating gesture distances and hand movements, so that strain doesn’t appear after prolonged use. In the chapter Natural Interfaces we will approach these concepts. There’s another main matter which keeps us innovating: interfaces which help and teach while serving a purpose. Our goal is to expand functionality as the user gets the hang of a tool. This is oriented to any user, but specially to people with conditioned learning capabilities. This will be further explained in the Adaptive Interfaces chapter. 3 Natural Interfaces Our hands are greatly underrated and underemployed in terms of interface manipulation by today’s standards. In a social atmosphere, people move, gesture and interact through a broad range of movements of which the dexterity of our hands has special importance. If carefully observed, patterns with a fairly standard lexicon of gestures and movements emerge [6].

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تاریخ انتشار 2009